Battle Shaman

The Battle Shaman focuses more on combat than their magical abilities, making the Battle Shaman a warpriest archetype. They train to hone their reflexes and their bodies so that they can excel at combat.

Fury of the Spirits: The Battle Shaman gains the base attack bonus progression of the fighter. This replaces the usual base attack bonus of the Warpriest.

Bonus Feat: At second level, the Battle Shaman receives a bonus feat. This can be selected amongst the combat feats. This replaces Fervor at second level.

Wrath of the Spirits: By drawing on the anger of the spirits, battle shaman can strike their enemies dead instantly. Once per day, he may attempt a wrath strike with one normal melee attack. He must declare his intent to use this ability before he makes his attack roll. If he hits, the target must attempt a Fortitude save (DC 15 + the battle shaman’s Spirit modifier) or die. If the save is successful, the attack deals normal damage plus an additional 3d6 + shaman level points of damage. If the attack misses, the strike has no effect but is still used up for that day. Wrath of the spirits is a death effect. This replaces sacred armor and sacred weapon at level 16.