Far Seer (Oracle)

The far seers are an elite group of ancient orcs who represent the pinnacle of shamanistic power. These powerful shamans, who preside over matters mystical for the Horde, are counted amongst Thrall's closest advisors and are constantly in tune with the workings and maneuverings of the Horde. Far seers are not only tied to the elements of the earth and sky, but are also adept at foretelling the future. Their wisdom is outshined only by their courage and ferocity in combat. When the enemies of the horde advance, the far seers mount their loyal dire wolves and wade into battle wielding all the elemental powers of their shamanistic birthright.

Far seers are adept at seeing places and events that are distant in both space and time, allowing them to foretell the future to a degree. Many say that they are the pinnacle of shamanistic development. The far seer is an orc tradition, but they sometimes train members of their allied races in its ways. These shaman are wise and often old. Most shaman of this type do not actually earn the title "far seer" until late in their lives, but they must begin training at an early age.

A far Seer has the following class features:

 'Additional Class Skills and Farseeing: Far seers add Handle Animal and Ride to their list of class skills and get a +2 bonus on checks with these skills. Far seers have a closer connection to animals than other oracles. Most orc far seers ride giant wolves. Additionally, a far seer gains the ability to see distant places -- This means that she can cast clairaudience/clairvoyance and eye of Kilrogg as 3rd-level oracle spells. Whenever she casts a divination (scrying) spell, she can also see invisible creatures and objects through the spell, as though under the effects of see invisibility. In addition, she does not need a focus to cast scrying; she closes her eyes and experiences the visions. This replaces the Oracle's Curse and Revelation abilities at 1st level.

Summon Spirit Allies (Ex): Far seers have a rapport with spirit creatures. Add summon nature’s ally I–IX to the far seer’s oracle spell list. She can use these spells only to summon spirit animals (updated summon nature’s ally lists appear in the Monster Guide, and spirit beasts are described in Chapter 9: Creatures). This replaces the Mystery Spell at 4th level.

Glimpses of the Future (Su): Far seers gain small glimpses of the future, which allow them to alter their actions accordingly to change the future’s outcome in tiny ways. At 12th level, a far seer gains a +1 insight bonus: On her turn, as a free action, she can choose to apply this bonus to AC, on attack rolls, on damage rolls, or on all saving throws. She can allocate the insight bonus only once per round. This replaces the Mystery Spell at 12th level.